//******************************************************************************
//
// CS 240C   : Spring 2003 Ohio University Travis Dillon
// Project 3 : Animal Homes
// file      : bear.h
// started   : 05-07-03
// summary   : This is a child of the Animal class.  This class has all
//             the necessary items that a Bear cave would have.
//
//******************************************************************************

#ifndef BEAR_H
#define BEAR_H

#include "prog3.h"

class Bear: public Animal
{
 public:
   Bear(){id = 2;}
   Bear(int bed , int clock, int feet, int cost);
   void input();  //get object data from user
   void output();  //output object data to screen
   void print(ofstream& fout);  //this ouptuts object data to file
   int set_price(int bed, int clock, int feet);  //returns price for cave
   int get_id(){return id;}  //returns 2 for bear
 private:
   int id;  //set as 2 for bear
   int num_bed;  //number of beds
   int num_clock;  //number of clocks
   int sq_feet;  //number of square feet
   int price;  //total price for home
};

#endif  //BEAR_H